﻿using UnityEngine;

namespace AshVP
{
    public class GravityCustom : MonoBehaviour
    {
        private Rigidbody rb;

        public float gravity = -30f;

        void Start()
        {
            rb = GetComponent<Rigidbody>();
            rb.useGravity = false;
        }

        void FixedUpdate()
        {

            rb.AddForce(Vector3.up * (gravity) * rb.mass);
        }
    }
}
